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Adventures in the Dark Fort #1

Published on June 08, 2025
This is a story of Kargunt the First, a knight in search of glory, with a soul curious and light, full of yearning for adventure. Oh, pity the fool who looks with hopeful eyes at the Miseries.

He embarks on the adventure light with 17 silver, a sword, and a weak daemon scroll. The entrance is a naturally lit door with 4 doors. The first one leads to the west, the second to the south, and 2 small doors lead east. The room looks calm and empty, with moss delicately patterning the walls. Kargunt notices rope messily tangled in the corner of the room and takes it. 

The door to the south looks promising, decorated with silver twines etched into the strong wooden frame. He pushes the door with a loud whine and enters another square room. It seems to be empty and no other doors are to be seen. A dead end! As Kargunt starts to turn, a pair of cold silver eyes glow in the dark and a riddling soothsayer slides soundlessly into the light cast from the entrance room. He gives a riddle and stares with his empty silver eyes into Kargunt, waiting for the answer that does not come fast enough. Oh, the mistake. The soothsayer shrieks with a mind-shattering shockwave and damages Kargunt's mind, just a little, but enough to hurt the adventurer's ego quite enough. His eagerness humbled, Kargunt moves back to the entrance room and heads west. 

It's a spacious oval room with two doors: north and south. The doors look rather unremarkable, and the room is also nothing to write home about if not for the growing growl coming from an undead hound slowly rising on his shaky, twitchy legs. Kargunt hits it with the sword, dealing moderate damage, but the hound pays back with a weak scratch. It seems to be energized by the commotion because another hit from Kargunt barely nicks its hide. The hound seems to regain his strength the longer it fights because it bites Kargunt powerfully, oh what a pain! Kargunt frantically tries to hit the beast, but the sword barely scratches it. Finally, one lucky hit connects with the hound’s head, and it drops in chunks to the floor, dead. Kargunt takes a long breath, unshaken, and decides to move south. 

It's a peculiar, small, round room, lit by a small crystal held by a silver scaffold, almost like a thorny cage. Narrow but tall doors lead west and south again. As Kargunt enters the room, he hears a click of a pit trap. Thanks to his agility and the rope he collected in the entrance room, he manages to avoid the disaster of falling into the trap — he quickly ties the rope around the silver chandelier. To his dismay, there's nothing more in this treacherous room. He moves south again, hoping for more adventure. 

It's a large rectangular room, the walls covered with smooth stone. One door leads east. The room is lit by torches, illuminating another riddling soothsayer, one with kind golden eyes. He asks the same riddle again, and once again, Kargunt fails to satisfy him with a correct answer. His head almost explodes with pain when the soothsayer shrieks and vanishes. It becomes a rather annoying habit of his to fail those riddles, he notices. 

Kargunt quickly calls upon the magic of the scroll and summons a weak daemon. It's ugly, like an old animal, nothing Kargunt could name, like a mix of a dog and goat, all shabby and unclean. Rather disgusting. It says it will accompany Kargunt for 4 fights, then will return to the abyss awaiting 7th misery. Not very reassuring. 

Kargunt decides to move east. It's a large square room with two distinct wooden doors, adorned with heavy metal hinges. A familiar guttural growl greets him;  it's another undead hound. This one is immediately at his side, biting and scratching while Kargunt tries to shake it off, unsuccessfully. Lacerations and bite marks adorn his legs and arms. The little shabby daemon wastes no time smacking the hound, giving Kargunt a moment to collect himself and prepare his sword. He pierces the hound, and the daemon rips the hound into pieces. A fight that was equally quick as it was intense. Kargunt prevailed. 

Feeling smug and rather confident, he decided to continue south, pushing his luck. His wounds desperately need some dressing, but he doesn't care. He's a hero, an adventurer, maybe even a knight, soon? He enters a square room with another door leading east. The oppressive atmosphere of the room knocks him out from the daydreaming. With terror, he notices a ragged silhouette turning toward him. It's a necro sorcerer. His empty eye sockets are full of darkness and untold hate. The ragged cloth covering his bodily remains stretched over his skeleton is charred at the fringes. In the millennia before, these might have been regal wizard robes. Not anymore. Right now, they look pitiful and terrifying. 

Kargunt immediately reaches for the sword and jumps at the necro sorcerer, trying to pierce him. Little does he know his sword cannot pierce the emptiness under the ragged robe. Daemon slashes at the bones, making them rattle. The necro sorcerer throws out his arms, blasting Kargunt and the daemon with blasts of dark, suffocating smoke. One connects with Kargunt, who falls to the floor, gulping for air, while the daemon keeps rattling the ancient bones of the sorcerer. He does not like that; empty eye sockets filling with terrifying glow, he reaches toward Kargunt with his arms and blasts a powerful death ray. 

Poor Kargunt can only look at the necro sorcerer with pleading eyes as the death ray hits him in the chest. His life withering, leaving his body in a thin, barely visible vapour. His soul feeding the hungry stones of the Dark Fort. His last thought is a hopeful yearning for the glory of being remembered. Little does he know his name was scratched from the history books the moment he entered this godforsaken place. Kargunt the First's story ends here. 

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